Test cricket manager version history
- Public release of version 0.85 (Yes, I did skip a few versions :)
- Junior scouts.
- Ability to scout through all players.
- Player skills.
- Public release of version 0.6
- Completed junior development.
- Ability to auction staff.
- Ability to auction, dismiss and extend contracts of players.
- Public release of version 0.55
- Completed the CUP tournament (knock out).
- Completed the MEDAL tournament (survivor).
- Completed the TROPHY tournament (round robin).
- Public release of version 0.5
- Completed accounts (revenue & expenses).
- Can hire and fire staff; staff auctions are not done though :(
- Can now use your daily points - and they all work!
- Ability to hire freelance players for your team.
- Theoretically got the engine working, just need to playtest it and get the bugs out!
- Did a lot of playtesting to make sure engine works.
- Spending a lot more time on the game now.
- Re-worked engine, got it working about 5 times faster now; this should help with the amount of traffic I am expecting!
- Came back to work on game, let's hope I can get it finished this time!
- Completed website.
- Upgraded the engine code, improved performance speed by 75%. Thanks to the coding wizards who showed me a few tricks :)
- Player statistics were done.
- Team statistics were done.
- Hall of Fame was done, this shows the top ten in major categories.
- Version 0.1 was released - and a piece of code refused to work on the production server so you couldn't play a game :(
- Vastly improved code for the updating of players and teams, before this could take up to 2 minutes and most people would have assumed that the program had crashed; now it takes around 0.14 - 0.16 of a second to do.
- Leagues sort of implemented :) International games coded but won't be starting this version.
- Ability to choose line up of team and tactics.
- Did website.
- Ability to change options during game.
- Got game up and running. You could now challenge and accept challenges.
- Finished game play.
- Took a year off programming to concentrate on other projects, starting up again.
- Could create teams, view players.
- Had the game up and running in ASP programming language (could create teams and play against one another).
- Game slowed right down with little players, this was because the server couldn't handle it (database couldn't handle so many concurrent users). I won't blame Microsoft for this as the documentation of Access states that it can't handle the sort of traffic we were having.
- Tried to set up LINUX server and MYSQL database with ASP but it doesn't work like that. Needed to learn PHP programming language in order to use Linux and Mysql.
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